Thursday, 16 April 2020

Stardew Valley and my return into the online gaming world

Online games: a look at user-led digital materials and emerging technologies in the library.

At pretty much any library I have worked at kids come in regularly to the library (goals, right?) and use the free computers to play games.  For librarians, according to Spatariu "it is important to understand that new media technologies such as online gaming, texting, and social networking are a central part of young children and young adults’ life" (Spatariu et all, 2012, p. 28) and I agree. 

So for the best professional development exercise I have ever done I roped my brother and teenage nephew in to help me learn how to play a popular online multiplayer game called  Stardew Valley (Stardew Valley, n.d.). This game is recommended for ages 10+.

What did I learn?

I learnt the content of the game!  It is a slow-paced cooperative game where you can get some land near a sweet little village and grow a farm with friends.  You can go fishing lots (one of my favourite things to do!) and have 'quests' to work on.   If you feel like a bit of 'hack and slash' in the gentlest possible way you can go down the mines and collect slimes. 

I also learnt about major online gaming communities out there that kids and adults are now using to access games, like Tabletopia (Tabletopia, n.d.), GOG (GOG, n.d.) and Steam (Steam, n.d.).

One big deal for me was learning how to operate a headset for communicating with team mates.    This can be done through online gaming-specific audio chatrooms like Discord (Discord, n.d.) which I also learnt how to use for the game. Now I will be able to help kids connect to headsets to control sound in the library.

How was me playing a game relevent to my professional practice working with children and youth? 

This will help me relate to kids in the library when they talk about games.   I also now have some sort of understanding how to set it up for them if they need help. "Most public libraries have recreational music and movies as popular forms of media. Gaming stands alongside movies and music as a popular form of recreation, so it follows that libraries supporting recreational media should also support games and gaming." (Nicholson, 2013, p. 341) I am lucky to work in a large library where there are PCs in the children's area and games and some sort of noise are allowed.

After playing the game it has also given me ideas for future CYA programming.  I see kids in the library playing online games, often getting tutted for being on computers when adults could be doing "important STUFF".   Maybe in the future public libraries could consider getting access to particular games and headsets and have dedicated sessions for popular games like Stardew Valley in a dedicated space for our youth where no tutting is allowed!

What gaps in my knowledge were revealed and how might I fill those gaps? 

I have watched from a distance the way that online gaming has transformed over the years but as a library officer I admit I had also became uncomfortable that I didn't understand the technology being used so much by our youth.  There was no way I could help them with any troubleshooting if they asked, which has led me to learn how to game again!

I say with a smile that I could fill these gaps in my knowledge by continuing to play online games to give me an broader insight into CYA interests and trends.


Reference list

Discord. (n.d.). https://discordapp.com/


GOG. (n.d.). https://www.gog.com/

Nicholson, S. (2013). Playing in the past: A history of games, toys, and puzzles in North Americal libraries. The Library Quarterly, 83(4), pp. 341-361. Retrieved from http://scottnicholson.com/pubs/playinginthepast.pdf

Steam. (n.d.). https://store.steampowered.com/

Spatariu, A., Peach, A., & Bell, S. (2012). Enculturation of young children and technology. In S. Blake, D.L. Winsor, & L. Allen (Eds.), Technology and young children: bridging the communication-generation gap.  (pp. 24-28). IGI Global InfoSci-Books. doi: 10.4018/978-1-61350-059-0.ch002

Tabletopia. (n.d.). https://tabletopia.com/

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